![]() ![]() Like our HOVA, we can upgrade our apartment to add in new items and make it feel more homely. We travel on foot when we have to make a delivery, speak with someone, or when visiting our apartment. There are plenty of places to park so that we can explore some of the loftier parts of the city. There are times when we can also travel on foot. Partway through the game our initial HOVA gets stolen and we can choose which HOVA we want as a replacement.īetween jobs we can visit vendors for something to eat, and take our vehicle to a mechanic for a repair and an upgrade. At the repair shops we can also purchase upgrades for our vehicle like a speed booster, or change the colour of the neon lights. The petrol level is indicated on the HUD, but the repairs are not, so we have to get our HOVA repaired at our own discretion. There are multiple repair shops dotted along the highways in the majority of regions, along with gas stations where we can refill the tank. It is our job keep our vehicle in good condition to avoid any charges from Cloudpunk. Most of the cars will drive higher and only a few will venture to the lower parts of the road). (Tip: I found it a lot easier and quicker to get around when driving on the lowest level possible. On the highway we increase in speed so it’s important to be careful to avoid a crash. Our vehicle not only moves forwards and backwards, but also up and down. The controls can take a little while to get used to, but are relatively simple. Speaking to Control as he welcomes us to Cloudpunk, we have some time to get used to the mechanics. Gameplay – Driving Around TownĪs soon as the game loads in, we are thrown straight into the action. Our job takes us all over Nivalis from the richest regions to the poorest of citizens. There was nothing overly-complicated about the narrative, and each twist and turn along the way added to the growing enigma of CORA. I thoroughly enjoyed the story aspect of the game. ![]() The narrative pushes us to want to find out more and discover what is really going on. While there is some variety in the missions, the game can get a little repetitive as essentially we are driving from A to B. By the end of the night we discover the truth and have a difficult decision to make. The people of Nivalis have ideas on what it is and what it means. What starts out as a normal night soon begins to descend into something much more serious as we investigate the mysterious CORA. Control is quite grandfatherly in his care and advice towards Rania, but he too has his secrets. Down on her luck, she no longer finds enjoyment in her music, but begins to open up about her past as the night progresses. Finding herself in debt, she was forced to sell Camus’s body and move to the city to find employment. Through communications with Control and her automata, Camus (a sweet robotic dog who strives to help Rania in any way he can), she reveals that she is a former musician who lost her house. As we make our deliveries and aid the citizens of Nivalis, we learn about Rania and how she ended up working for Cloudpunk. ![]() The Cloudpunk HQ becomes a focal point as this is where we pick up the parcels for delivery. ![]() There are only two rules we need to remember: don’t miss a delivery, and don’t ask what’s in the box. He runs us through the basics while we get used to driving our HOVA vehicle. Our night begins with a call from Control, who welcomes us to Cloudpunk. We play as Rania on her first night as a delivery driver for Cloudpunk, a semi-legal delivery company. Every choice we make impacts on the city in some way, cultivating in a decision at the end of the night that will change Nivalis forever. From the start we are immersed in an intriguing story revolving around strange incidents and a mysterious entity called CORA. Cloudpunk is not just a simple pick-up-and-deliver game. Throughout our journey we meet all sorts of people, from a wealthy, snobbish couple relocating to an affluent part of the city, to a detective searching for a missing girl. Each delivery enables us to learn more about the people of Nivalis. While some are lucky enough to live in luxury, many struggle to survive. 3) Graphics and Audio – Stereotypical Cyberpunk Story – Head in the CloudsĬloudpunk introduces us to the sprawling city of Nivalis, a civilisation in the clouds with a whole host of interesting characters and personalities. ![]()
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